Trove of the Final Warden

Total Gold: 6830 (5035 + 90 + 180 + 60 + 25 + 80 + 420 + 30 + 200 + 40 + 50 + 70 + 250 + 300)
Total Silver: 1500 (450 + 250 + 400 + 400)
Total Gems: 1200 (100 + 200 + 200 + 200 + 100 + 400)
Total Jewelry: 350


Contract Money: 5000
Total from Horde: 7930
Selling Money: 8300
Silver -> Gold: 150
Total: 21380
From the Steward: 3000


Per Person: 5276

Ezra – Counterstrike Guards (Level 4; AV p. 116)
Item Slot: Arms
Power (Daily): Immediate Reaction. Use this power when a melee attack misses you. You make a melee basic attack against the attacker.

Grdok – Boots of Adept Charging (Level 2; AV p. 126)
Item Slot: Feet
Property: After charging, you can shift 1 square before your turn ends.

Grdok – Brooch of Shielding +1 (Level 3; AV p. 149)
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will
Property: Gain resist 10 force.
Power (Daily): Immediate Interrupt. Use this power when you are hit by an area, close, or ranged attack. Gain resist to all damage equal to the brooch’s resist force value against that attack.

Vahl – Chime of Awakening (Level 4; AV p. 169)
Wondrous Item
Power (Daily): Standard Action. You set the chime of awakening to ring when a specific trigger occurs within 10 squares of it. Example triggers include the presence of anyone other than you and your allies, the light of the sun touching the area, or the appearance of a specific character or type of creature. The chime rings in the minds of you and all allies within 10 squares of it. You and affected allies are instantly awoken (if asleep) and alert. The chime of awakening can be fooled by creatures in disguise. It makes active Perception checks with a +10 modifier.

Unclaimed – Power Jewel (Level 5; AV p. 176)
Wondrous Item
Power (Daily): Minor Action. This power allows you to regain the use of an encounter power of 1st or 3rd level.
Special: You must have reached at least one milestone today to activate this item.

Valar – Battle Standard of Might (Level 4; AV p. 179)
Wondrous Item
Power (Encounter ✦ Zone): Standard Action. When you plant the battle standard in your space or an adjacent square, it creates a zone in a close burst 5. While within the zone, you and your allies gain a +1 power bonus on damage rolls. This effect lasts until the end of the encounter or until the battle standard is removed from the ground. Any character in or adjacent to a battle standard’s square can remove it from the ground as a standard action.

Unclaimed – Potion of Spirit x2 (Level 4; AV p. 188)
Potion
Power (Consumable): Minor Action. Drink this potion and spend a healing surge. You do not regain hit points as normal. Instead, you gain a +1 power bonus to death saving throws until the end of the encounter.

Unclaimed – Potion of Clarity (Level 4; AV p. 188)
Potion
Power (Consumable): Minor Action. Drink this potion and spend a healing surge. You do not regain hit points as normal. Instead, once during this encounter as a free action, you can reroll a d20 roll you just made, gaining a +1 bonus on the reroll. You must use the result of the reroll.

Unclaimed – Potion of Lifeshield (Level 7; AV p. 188)
Potion
Power (Consumable): Minor Action. Drink this potion and spend a healing surge. You do not gain hit points as normal. Instead, once during this encounter, you can use an immediate interrupt action to gain resist 15 necrotic against a single attack.

Valar – Meliorating Armor +2 Rimefire Plate Armor (Level 8; AV p. 7, 47)
Item Slot: Armor
Armor Bonus: +8
Armor Check Penalty: -2
Speed Penalty: -1
Special: Resist 1 all
Property: Each time you reach a milestone in a day, the enhancement bonus of this armor increases by 1. This bonus resets to the armor’s normal enhancement bonus after an extended rest.

Dagon – Heroic Bracers of Tactical Blows (Level 6; AV p. 116)
Item Slot: Arms
Property: When you hit with an opportunity attack, deal an extra 1d6 damage.

Ezra – Goodnight Tincture (Level 6; AV p. 28)
Alchemical Item
Power (Consumable ✦ Sleep): Minor Action. You apply goodnight tincture to an adjacent food or drink. A creature that consumes that food or drink is subject to an attack after 1 minute: +12 vs. Fortitude; on a hit, that creature becomes unconscious for 1 hour or until it is subject to an attack or violent motion.

Unclaimed – Potion of Healing x8 (PHB p. 255)
Potion
Power (Consumable ✦ Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.

SOLDRetribution +2 Greatspear (Level 7; AV p. 9, 76)
Item Slot: Weapon (Superior Two-Handed)
Type: Polearm, spear
Proficiency Bonus: +3
Damage: d10
Properties: reach
Critical: +2d6
Property: Whenever an enemy scores a critical hit against you, your next attack with this weapon against that enemy deals +1d6 damage per plus of this weapon. The effect ends at the end of your next turn.

SOLDBattlecrazed +1 Glaive (Level 4; AV p. 64, PHB p. 218)
Item Slot: Weapon (Military Two-Handed)
Type: Heavy blade, polearm
Proficiency Bonus: +2
Damage: 2d4
Properties: reach
Critical: +1d6
Property: While you are bloodied, you deal +1d6 damage when you hit with this weapon.
Power (Daily): Minor Action. Deal damage to yourself equal to half your level, ignoring any resistances. You are considered bloodied for all purposes (including beneficial effects, such as Dragonborn Fury and this weapon’s property) until the end of your next turn.

SOLDBloodthread +1 Cloth Armor (Level 5; PHB p. 214, 227)
Item Slot: Armor
Armor Bonus: +1
Property: When you are bloodied, you gain a +2 item bonus to AC and saving throws.

Dagon – Heroic Baldric of Dividing Ranks (Level 7; Dragon 369 p. 16)
Item Slot: Waist
Property: You gain a +2 item bonus to AC against the opportunity attacks of minions.
Power (Daily): Minor Action. You can move through squares occupied by minions until the end of your next turn. Your movement provokes opportunity attacks as normal, and you cannot end your move in an occupied space.

Unclaimed – Thunderstone (Level 5; AV p. 30)
Alchemical Item
Power (Consumable ✦ Thunder): Standard Action. Make an attack: Area burst 1 within 10; +8 vs. Fortitude; on a hit, the target takes 1d4 thunder damage, is pushed 1 square from the center of the burst, and deafened (save ends).

Unclaimed – Tracking Dust (Level 4; AV p. 31)
Alchemical Item
Power (Consumable ✦ Zone): Standard Action. The tracking dust creates a zone of 5 contiguous squares. In areas where the dust is spread, Perception checks to track can be made with a total +7 bonus; use this modifier instead of your normal check modifiers. Tracking dust can be detected with a DC 20 Perception check, and its effects lasts for 1 hour.

Unclaimed – Bag of Holding (Level 5; AV p. 253)
Wondrous Item
Property: This bag can hold up to 200 pounds in weight or 20 cubic feet in volume, but it always weighs only 1 pound. Drawing an item from a bag of holding is a minor action.

Grdok – Cincture of the Dragon Spirit (Level 6; AV p. 165)
Item Slot: Waist
Property: You can use your Strength modifier instead of your Charisma modifier when making Intimidate checks.

SOLDLifedrinker +2 Waraxe (Level 10; AV p. 9, PHB p. 235)
Item Slot: Weapon (Superior One-Handed)
Type: Axe
Proficiency Bonus: +2
Damage: d12
Properties: versatile
Critical: +2d6 necrotic
Property: When you drop an enemy to 0 hit points or fewer with a melee attack made with this weapon, gain 5 temporary hit points.

Dagon – Heavy Heroic Bloodsoaked Shield (Level 9; AV p. 114)
Item Slot: Arms
Shield, Heavy
Armor Bonus: +4
Armor Check Penalty: -2
Power (Daily): Minor Action. Use this power while you are bloodied. Gain resist 2 to all damage until the end of the encounter, or until you are no longer bloodied, whichever comes first

Trove of the Final Warden

Tome of the End Times ValarBeck