Grdok

General

Name: Grdok
Player: Catto
Class: Warlord (Bravura)
Race: Minotaur
Alignment: Good
Hit Points: 47
Healing Surges: 7
Speed: 6

Stats

Str: 21 (+5)
Con: 10
Dex: 10
Int: 11
Wis: 10
Cha: 15 (+2)

Abilities

Racial Skill Bonuses: +2 Nature, +2 Perception
Class Defense Bonuses: +1 Fortitude, +1 Will
Armor Proficiencies: cloth, leather, hide, chainmail, light shield
Weapon Proficiencies: simple melee, military melee, simple ranged
Ferocity: If reduced to 0 hit points, can make a melee basic attack as a free action before falling unconscious
Heedless Charge: +2 racial bonus to AC against attacks provoked during a charge
Combat Leader: you and your allies within 10 squares get +2 initiative
Bravura Presence: When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn

Skills

Athletics (Str, Armor Check Penalty)
Diplomacy (Cha)
Endurance (Con, Armor Check Penalty)
Intimidate (Cha)
Nature (Wis)

Feats

Defensive Mobility: You gain a +2 bonus to AC against opportunity attacks
Improved Bravura: When an ally uses your Bravura Presence, that ally gains either a +1 bonus to the attack roll or a +1 bonus to speed for the move action
Skill Training (Nature)
Weapon Focus (Axe): Choose a specific weapon group, such as spears or heavy blades. You gain a +1 feat bonus to damage rolls with your chosen weapon group. At 11th level, this bonus increases to +2. At 21st level, it increases to +3

Magic Items

Vanguard Great Axe

  • +1 enhancement
  • +1d8 critical damage
  • +1d8 damage on successful charges
  • Power (Daily): Minor Action. Use this power when you make a charge attack. If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack rolls and gain your Charisma bonus as a bonus to damage rolls until the start of your next turn.

Powers

Goring Charge (Minotaur Racial Power; MM p. 278)
Encounter
Standard Action; Melee 1
Attack: Strength +2 vs. AC
Special: You must charge as part of the attack
Hit: 1d6 + Strength modifier damage and the target is knocked prone

Inspiring Word (Warlord Feature; PHB p. 145)
Encounter (Special); Martial, Healing
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use inspiring word three times per encounter
Minor Action; Close Burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain an additional 1d6 hit points. The amount of additional hit points regained is 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level

Viper’s Strike (Warlord Level 1 At-Will Exploit; PHB p. 145)
At-Will; Martial, Weapon
Standard Action; Melee Weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level
Effect: If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice

Wolf Pack Tactics (Warlord Level 1 At-Will Exploit; PHB p. 145)
At-Will; Martial, Weapon
Standard Action; Melee Weapon
Target: One creature
Special: Before you attack, you let one ally adjacent to either you or the target shift 1 square as a free action
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level

Luring Focus (Warlord Level 1 Encounter Exploit; MP p. 103)
Encounter; Martial, Weapon
Standard Action; Melee Weapon
Target: One creature
Attack: Strength vs. Fortitude
Hit: 1[W] + Strength modifier damage. Choose another enemy within 5 squares of you and pull it 1 square
Bravura: Pull the enemy a number of squares equal to your Charisma modifier
Special: When charging, you can use this power in place of a melee basic attack

Dicey Predicament (Warlord Level 3 Encounter Exploit; MP p. 105)
Encounter; Martial, Weapon
Standard Action; Melee Weapon
Requirement: You must be flanked
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and all enemies adjacent to you grant combat advantage to all allies within 5 squares until the beginning of your next turn
Bravura: The attack deals extra damage equal to your Charisma modifier

Shake It Off (Warlord Level 2 Utility Exploit; PHB p. 146)
Encounter; Martial
Minor Action; Ranged 10
Target: One ally
Effect: Target makes a saving throw with a power bonus equal to your Charisma modifier

Guileful Switch (Warlord Level 6 Utility Exploit; MP p. 107)
Encounter; Martial
Minor Action; Personal
Effect: You and one ally you can see switch places in the initiative order. Your turn ends when you use this power, and the ally takes his or her next turn immediately, even if he or she has already acted during this round. You then act when your ally would have acted.

Fearless Rescue (Warlord Level 1 Daily Exploit; MP p. 104)
Daily; Healing, Martial, Weapon
Immediate Reaction; Melee Weapon
Trigger: An enemy within 5 squares of you reduces an ally to 0 hit points or fewer
Target: The triggering enemy
Effect: Before you attack, you can move to the nearest square from which you can attack the target
Attack: Strength +1 vs. AC
Hit: 2[W] + Strength modifier damage
Effect: The ally can spend a healing surge and regains an additional 1d6 hit points for every opportunity attack you provoke while moving to the target

Stand the Fallen (Warlord Level 5 Daily Exploit; PHB p. 147)
Daily; Healing, Martial, Weapon
Standard Action; Melee Weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage
Effect: Each ally within 10 squares can spend a healing surge and regains additional hit points equal to your Charisma modifier

Grdok

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